MUDII Forums
[
Edit Profile
] [
Edit Your Preferences
] [
Search
]
[
Private Messages
] [
Memberslist
] [
FAQ
] [
Login
]
About Posting
All
Registered
users can post new topics and replies to this forum
Username:
Password:
Message Body:
HTML is: Off
BBcode is: On
[quote] On 10-08-2012 11:53, royston wrote: This is meant to be a bit of constructive criticism but it won?t probably read like one. For the first time in a long time, I bashed last night. Because of r.l. interference I did not get into the game until it was well under way. To such an extent that I was worried that anything was left. To my surprise there was an awful lot left and I began to find that set areas of the land had not been completely cleared. For instance only 5 out of 13 goblins had been killed and 20 out of 22 rats. Where is the sense in leaving 2 rats? The only place where not finishing the job can be justified, I suppose, in the Dwafen Realm, where challenging one of the guards could be suicidal for a player on their own. But even here it was difficult to understand the logic, as all the powerful dwarfs had been dealt with and countless ?easy? ones left. The watersnakes had been completed. But though someone had gone on, I think, to deal with the Snowbird, the pony was alive and well and munching the grass in the Open Field. I have always regarded clearing the North Mountain as a follow-up to the watersnakes. Perhaps I am on my own here but you cannot fault the logic. So there are 6 watersnakes (plus 2 or possibly 5 mobs. [depending on what else is about] on the N. Mountain), 13 goblins, 22 rats and 51 dwarfs (5 of them outside the Citadel). During the evening there were several requests shouted for locations. ?QW? showed that at Sorcerer I was the lowest level player, there being two Warlocks and one Necro. and I don?t know who invisible but obviously higher than I was to go round invis. One highlife player wanted to know where the Side Passage was. I was tempted to shout ?Platform, e,n,e,s? but resisted. Most people develop a mental image of the land and can easily find their way around using set routes. But sometimes this image breaks down and things get confused. There is nothing like a map to sort out this confusion and fix things in your mental image. It also helps to find shorter routes. So get yourself a protected persona and start mapping.
[ This Message was edited by: royston on 10-08-2012 11:54 ]
[ This Message was edited by: royston on 10-08-2012 11:55 ]
[/quote]
Options:
Disable
BBcode
on this Post
Disable
Smilies
on this Post
Show signature
(This can be altered or added in your profile)
Topic Review
These forums may be read by anyone, but only registered mudII.co.uk
players may post. When posting, please refrain from behaviour
not tolerated in the game.
These forums are moderated.
Powered by
phpBB
Copyright © 2000 - 2001
The phpBB Group
phpBB Created this page in 0.001575 seconds.