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[quote] On 17-07-2017 10:49, Armand wrote: [quote] On 13-07-2017 18:40, Turin wrote: As for clearing wizzes, it would probably be better to let someone stay as a wiz for a whole year from date they wizzed before they had to rewiz.[/quote] Good point! [quote] @Armand I think I told you when you first started playing here to not try to rush to wiz and set goals to accomplish as a mortal before wizrunng. It seems like you've taken this too far if you're still not wiz like 10 years later![/quote] That was good advice (and I'm impressed that you can recall such an old conversation). I think I reached a fairly decent ability to clear a reset (to the point where playing sets was becoming boring). I also developed a somewhat reasonable ability to defend myself, but I never felt like I fully got to grips with grips with MUD II's heavy reliance on kit in PvP vs. BL where kit is almost meaningless against a skilled player. To a large extent I think having played BL first ruined PvP for me on MUD II. Where other players take some of the heavily nerfed features of the game for granted because they've "always been that way" (e.g. steal, flee, force, summon, death traps), I always found them painful. I've never been one to avoid fights, but whereas on BL I'd actively seek them out for fun, on MUD II it was somewhere between fun and necessary nuisance. Because of that I never really reached my goals in terms of PvP ability that I would have liked. I also just never felt a compelling need to do it. Since I've done it on BL, I know what wizzing is like (albeit a more basic version of wiz, I'm sure). It's a one way trip that you can't go back from, and being a mortal means there will always be an element of mystery to the game. That completely vanishes once you've been wiz for a while. That was where I was at several years ago. I haven't really played either MUD for quite some time. [/quote]
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