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[quote] On 02-04-2003 11:13, Werewolf wrote: Just my comments on the changes being made... >Changes made to the database for release 4E(41) >Censored-for-mortals version >4. Players can now SWIM in any large body of water. We can already SWIM in the sea unless we can now do it without a boat. >7. New mobiles: >o a UNICORN >o the CAT from MUD1 is reintroduced >o a BABY DRAGON now roams the main land. Players are fore-warned of its location by scorch marks on the ground >o a WARLORD now protects the treasure in the keep >o a new dinosaur - the BULBASAUR to keep the pterodactyl on the middle mountain company Does the baby dragon have to be in the main land? When you're runnning around at the beginning of a reset you don't have time to keep checking your surroundings, and I presume if it needs warning scorch marks then it must be difficult to kill (especially if it has it's parent's ability to HAWUMPH). Also, do we need to have a pokemon in MUD and don't Nintendo have all the characters copyrighted or something? >8. 2 new wiz levels: MYSTICS (protected personae wiz level) and UBERWIZ (a level between wiz and archwiz). Who's going to wiz as a normal player when you can wiz much more easily as a pp? >13. Players can now SABOTAGE <pla>. This will destroy a random number of items that the player is carrying. Warning, this will have a side-effect on the player carrying out the sabotage. *prepares for novices and protectors to spam SABOTAGE <pla> at the swamp* I hope there is some sort of defence for this or the side-effect is very severe on the player commiting the sabotage because this seems unfair. >14. The functionality of RING6 has now changed. What was wrong with it's old function? Or is it's power just being reduced? >16. Replaced 6 of the mausoleum puzzles with new, tricker ones. They're hard enough already! :) >17. Some new SYNS: SAB = SABOTAGE, MD = MANDRAKE, PO = POUR and PHEONIX = PHOENIX. Are there SYNS for the stethoscope, manuscript or mortar yet? Is there a way ingame to see what syns a object has? SYNing players gives their syns but not objects it seems. >18. Players can now DUNK <pla> whilst at sea to drown now. We need a defence against this then or again it's unfair. >19. DUNK <pla> in the tearoom is now trapped. I hope this is a wiz only command. >20. Some new objects: a WAND, a WHIP, a SHIELD, a WIG and an additional REED. Don't make the wand as powerful as the one in the original MUD. >21. The CAPE will now have a 1 in 5 chance of having a negative effect when WORN. As long as this can happen to the vampire too... >22. The vampire can now BITE players. If bitten by the vampire in a fight the player will receive a permanent stamina loss between 1-5. It'll be interesting to see if this leads to vampire being left to last in a bash or not even touched at all... Sorry for being negative, but I do like the rest of the changes :) [/quote]
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