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[quote] On 28-04-2003 01:12, Havoc wrote: I've yet to see an update of mud introduce boring features.. Great! > 6. An additional 4 tasks have been added. The grimoire refers to them as appropriate. nice.. I'm very curious. > 7. 2 new wiz levels: MYSTICS (protected personae wiz level) and UBERWIZ (a level between wiz and archwiz). Hmm. Does this mean I have a shot at wiz now? What are the limitations? > 9. BESERKERs from MUD1 are reintroduced. I don't know quite what they are. Weren't they 200 / 200 / 200 stat novices..? Or are they supposed to be players that can't flee or auto-attack or something? > 13. Players can now SABOTAGE <pla>. This will destroy a random number of items that the player is carrying. Warning, this will have a side-effect on the player carrying out the sabotage. Sounds deeply suspicious. I trust Richard wouldn't introduce anything like this light-heartedly. A case of wait and see for me. > 21. The CAPE will now have a 1 in 5 chance of having a negative effect when WORN. Interesting. What's the negative effect? Cape-stam-increment-dillusion? :wink: > 22. The vampire can now BITE players. If bitten by the vampire in a fight the player will receive a permanent stamina loss between 1-5. Ha! That'll keep the presure up on the vials. I think the vamp's tricky enough as it is with all them summonings etc. Does this mean I need to start playing again?.. [Havoc] [/quote]
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