Edit Your Preferences
users can post new topics and replies to this forum
HTML is: Off
BBcode is: On
[quote] On 19-02-2005 16:32, Shantigh wrote: Also on the tearoomer point, I'm not going into the pros and cons of the purely socialiers on here, because I've got an essay to do and would rather not waste time on deaf ears, however, the easiest way to look at it is how many active players are there, and why are people not wanting to play - lone resets put people off, the tearoomers don't help the game, yes they are nice to socialise with - when they can extract themselves from their cliques - but, they would help the game more if they played, or at least sounded encouraging about playing rather than seemingly being proud that they don't play - which then begs the question, why don't they play? Oh, maybe the game's not worth playing. Sure, it's your money, and do what you want. I'm getting beyond caring. But with the state of the player base, pure social players don't help - because you want as many as possible actually playing - so the land is busier, and people come on and want to play, because folk are already out there - then you can have fun resets, not just people in the tearoom because they don't want to play yet another lone reset. The tearoom comment wasn't a personal attack, as some of you seem to have taken it (that you do need to get over) - but more one for - the game would benefit if... [/quote]
on this Post
on this Post
(This can be altered or added in your profile)
These forums may be read by anyone, but only registered mudII.co.uk
players may post. When posting, please refrain from behaviour
not tolerated in the game.
These forums are moderated.
Copyright © 2000 - 2001
The phpBB Group
phpBB Created this page in 0.003720 seconds.