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[quote] On 16-09-2006 18:38, Melisma wrote: [quote] On 16-09-2006 16:36, Malbery wrote: [quote] On 16-09-2006 10:24, Melisma wrote: So if the costs were reduced by half to ?75 then we could need 15 people to donate a fiver a month. Again if there were that many people there wouldn't be a problem to start with. [/quote] The point is that Mud might be sustainable now on a pay-to-play basis, but what does the long term future look like? Mud needs a cricital mass of players to be able to attract new players, and if we can successfully make Mud free to play then that should help maximize the lifespan of Mud, IMO. _________________ Havoc
[ This Message was edited by: Malbery on 16-09-2006 16:38 ]
[/quote] my point was that I didn't think a donation system could work longterm. I agree about a free system and critical mass etc. But mud players are fickle and a donation system could be flakey. There's a difference between a donation system and a free system. If it was totally free to us and foddy could fund the game through clickable ads or whatever then that would be better. What happens when all the donations dry up in a years time? tbh if there was a choice I would go for a free system rather than donation even though I am willing to donate if that makes sense.:)
[ This Message was edited by: Melisma on 16-09-2006 18:40 ]
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