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[quote] On 05-08-2008 11:05, Armand wrote: [quote] That will stop those who sit there but do nothing, and get those who enter but do not play just chat, to actually play the game??[/quote] You say it as if its a bad thing that some people come on to the game to chat? MUD2 has a strong sense of community entirely due to the fact that there are frequently people chatting in the tearoom. EDIT: As an interesting historical note for those who might not know, the very early versions of MUD1 did not have a tearoom. When you entered the game you started off in narrow road between lands. From what I've heard the game at this time was a bloodbath, with people ready to pounce on you (armed to the teeth) the minute you logged on. The tearoom was implemented in order to provide an "intermediate" entrance to the game, where people could relax and socialise without having to worry about being attacked. Having a time limit on the tearoom would be against the spirit of the game. This is clearly highlighted in the description of the room itself: "however, you are welcome to stay here for as long as you like, sipping tea and watching the world go by".
[ This Message was edited by: Armand on 05-08-2008 11:14 ]
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