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[quote] On 24-09-2008 11:44, ewarwoowar wrote: My personal view is that these rules are all bunkum and are not really valid any longer. Before you bite my head off, let me explain: These rules were introduced a long time ago when MUD2 was a revenue generating machine, and there was a need to keep the game balanced so as to avoid losing too many fee-paying players due to what were considered unfair practices. The fact that these practices were common in MUD1 was neither here nor there because MUD1 did not generate an income and was played for fun, and if a player left, no-one controlling the MUD was put out financially. If we were regularly echieving 25+ players per reset, I would agree that these rules could possibly be of some benefit, but as there only ever seems to be a handful of players (and a hard-core of long-term ones at that) then I think that these rules are no longer workable or, indeed, useful. New players are the life-blood of any MUD, and there simply isn't the influx in MUD2 that is needed to warrant getting heavy-handed with people using such ploys to advance their personas. I'm not sure why there aren't more newbies crossing the threshold of the tearoom into the land, as we seem to have a fairly decent number of players registering each month. This simply doesn't appear to be translating into repeat players (unless they are and my perception is way off - admins: can you provide some stats as to player numbers?). So, to reiterate my point: say what you want about the wording of the rules, and argue amongst yourselves as to what does and doesn't constitute loobying, but in my book it shouldn't really matter: rigorous enforcement of what appears (to a newbie) to be an unjust rule is just another reason for a newbie not to stick around. Cue the barrage of disagreement... :) Cheers, Paul [/quote]
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