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[quote] On 24-09-2008 14:13, ewarwoowar wrote: [quote] On 24-09-2008 12:36, Armand wrote: How would you feel if I attacked you with an army of 10 warlocks simultaneously?[/quote] That's my point: it's unlikely that you'll do that simply because there AREN'T 10 warlock players roaming around in the land at any one time. [quote]Or if you had the satisfaction of killing me, only to see me back at warlock 30 mins later by abusing the spring?[/quote] I'd think: "great! time to give armand another bashing" :) [quote]I do not think those rules have any connection to the issue of game revenue.[/quote] I think if you speak to Richard, you'll find that they were brought in to give the game some balance: to avoid an over-supply of one type of player over another. All multiplayer games have to have some balance otherwise they cease to be enjoyable and you lose players: bad news for a commercal game. So you balance out the game the best you can to make it fairer for all types of players. That said, where do you draw the line at simply being a player-killer and being a bully? Clearly relentlessly killing the same player over and over again can't be constreued as anything other than bullying; but if the game regularly has 50 or so players wandering about, a player-killer has a much bigger target to go for, and previously-killed players can be left alone for a while while he goes in pursuit of another prey. However, with the current number of players, player-killers are not only obvious to spot, but have to refrain from doing what they want to do (i.e. kill lots of other players) because the only ones available to be killed have already been killed once or twice this reset anyway: any more and they can be accused of (and possibly reprimanded for) blatant bullying. In case you hadn't noticed, MUD2 no longer plays like it used to BECAUSE of an imbalance of player types, not to mention the distinct lack of players compared to its hay-day. [quote]For starters, these rules have been around on MUD1 for as long as MUD2. Secondly, both versions of the game have gone through periods of generating, and not generating, revenue.[/quote] Point conceded: I always make the mistake of thinking of "MUD1" as being the game I played on the Essex University computer, not the subsequence commercial offering through MUSE and, later, Ritish Legends. It was this pre-commercial period I was referring to. These practices went on all the time. I'm not saying they were encouraged, but to my knowledge, they were never penalised to any great extent and the game played just fine. [quote]The rules exist simply because the game would be grossly unfair without them.[/quote] I agree, if pleayer base warrants it. However, it's fairly common to b able to log onto MUD2 and find that you're the only one playing (well, visible anyway), so, in this instance what does it matter if I hoard treasure with one character, log off and go and swamp it with another? [quote]EDIT: As for your last point, I've never seen or heard of a newbie who quit the game because he didn't like the looby or multi-line rules.[/quote] That's not what I meant. I was referring to newbies deciding to leave because they have been (in their view) overly reprimanded for doing something that the game allows them to do, when they weren't even aware that it was disallowed. You may not be aware of any instances of this happening, but I'll bet it has. [quote]In fact most newbies don't even become aware of these rules until they are much more advanced, in which case they've already stuck around, and have enough experience to realise why the rules are not only necessary, but desirable.[/quote] I agree with the first part, but not the last. If the practice isn't allowed by the game itself, then fair enough, but the game DOES allow it, and it is only enforced by the guardians of the game, the wizzes, if and when it comes to their attention. One point I was trying to make was that loobying DOES still go on, by both newbies and oldbies alike, and, given the lack of numbers of players nowadays, is it really the huge crime that it seems to be being portrayed as here? [/quote]
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