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[quote] On 16-10-2008 23:37, Armand wrote: Ok lots of points there. Vulnax, dragon does sometimes attack instantly (or at least within a "game instant"). I can be 100% certain of this due to the method I use. Also just to clarify (due to people in-game telling me dragon shouldn't be made easier) I was suggesting it be made harder, but with increased possibility to avoid death. However it seems that a number of players believe themselves to have methods that do exactly that, so maybe I have something to learn there :) To answer your question about attacking someone in first 30 seconds, yes that is something I have often found myself wishing I could do in the past (against players who will insta-QQ). Kit run can be irrelevant in certain circumstances. I disagree that QQing when another player turns up is a "skill", particularly if there is zero ability for said player to attack them first. Yes, you can have a fight without warmed magic - I've been there many times. You're right that these things were implemented to stop people doing "n.blind <player>.qq", but one aspect of magic warming could be retained to this end: namely the loss of magic points if you QQ without magic warmed up. This could be ramped up to 99% magic point loss for example, whilst still allowing you to cast spells as normal while magic isn't warm. Blocks - I can live with your suggestions there (i.e. a reduction in blocks somewhere between what it is now, and what I suggested). Heiach - I never said anti-macro measures aren't needed. Just that it doesn't require 20+ blocks to stop a macro. Any amount of random blocking (even just once) will break a basic macro. Unless the macro is using triggers, in which case no amount of blocks can ever prevent it.
[ This Message was edited by: Armand on 16-10-2008 23:40 ]
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