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[quote] On 13-10-2009 18:29, Turrican wrote: [quote] On 13-10-2009 14:49, Armand wrote: There is a limit to the extent that a lone player's skill can overcome those two problems, since in the former you cannot cover all tools/areas simultaneously no matter how fast you are, [/quote] Makes sense but players seemed to manage with the first somehow. [quote] 1. The exploration stage. [/quote] This can be optionally replaced with have a friend show you everything, but in the long run turns out to be ineffective :wink:. [quote] However, the pker has two big disadvantages [/quote] You missed a few. Thirdly pker will always enter the set sometime after you, assuming you refuse to play at the start of a reset or if the reset is tainted (a common scheme). Fourthly you can quit or hide if the situation looks grim (common also), the pk can't do this if he wants to pk. [quote] This means that some proportion of the time you will score points without trouble, even if you don't sneak. [/quote] Don't you mean even if you don't intend to sneak? [quote] Secondly, and assuming you have mastered fighting to a reasonable level, you will rarely die, [/quote] By typing in the magic string(s)! [quote] A thought on sneaking: I think this strategy is doomed to failure and the idea of it being an easy option is a bit of a myth amongst those that attempt it. [/quote] Players rarely think they are sneaking, how do you tell them what they are not doing is ineffective? [/quote]
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