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[quote] On 14-10-2009 10:53, Armand wrote: A different point about wizrunning: I think one major stumbling block for a lot of players is attachment to personae and points. Players get to warlock or mage and then they become desperately afraid of losing their hard work and find themselves unwilling to risk it any further. This is a fundamentally flawed strategy! You are not "risking" your mage by playing it, because you had nothing to risk in the first place. Your tearoom mage is exactly the same as a novice in wizrunning terms.. it is a dead persona which is never going to wiz. At this point all you are risking by playing is having a different postfix on your tearoomer. The time you spent getting to mage is already gone. You are never getting it back and it is therefore irrelevant. Think of your mage as a novice which just happens to have better stats, magic, and only requires half the usual number of points to wiz. If you die, you have lost nothing, because by choosing not to play you had no chance of wizzing anyway. To put it another way, deciding to permenantly tearoom a mage is [b]functionally equivalent[/b] to having it die in the land. At least by dying in the Land you were doing something which gave you a chance of wizzing, and probably helped you learn and gain extra skills. EDIT: The above assumes that you have already maximised your game knowledge and fighting ability. If not then you I don't think you should be worried about making mages or high warlocks anyway (other than maybe once or twice just for personal satisfaction) since they are useless to you. It is far more productive to concentrate on learning the game more or practicing fighting, and forget entirely about any possibility of wizrunning. You'll care less about death because you know you aren't going for wiz anyway.
[ This Message was edited by: Armand on 14-10-2009 13:05 ]
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