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[quote] On 16-10-2009 13:47, Armand wrote: You can't compare RL stuff to the game. You wouldn't feel angry at your friend for beating you in a game of red alert or <insert favourite RTS game> that you invested hours into building up a city, or beating you at a 2-player console game in your living room, or a game of football that you spent a few hours getting ready for and/or travelling to and from. I don't see MUD2 as any different. It's a competitive game, the whole point of wizrunning is to beat other people :) If you average out each flee/death that you take then they're probably only costing you around 10-20 mins worth of playing time per loss assuming you are good enough to get the kind of set scores mentioned earlier. And if you're not and need to learn more but don't like being attacked during the learning stages, use the PP feature! That's one of the reasons its there. [/quote]
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