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[quote] On 11-11-2009 16:55, Armand wrote: [quote] On 10-11-2009 23:08, Samson wrote: So the portcullis has always been able to be opened by a solo player has it Turrican? [/quote] The PC is openable solo on MUD1. So if this was not always the case on MUD2 then the change was a change back rather than a new change. Also, the PC is one of the most diverse puzzles in terms of the number of alternative methods available to get past it solo (its not necessary to open it to get past it in either direction). Once for fun with another player we came up with over 10 ways between us, although admittedly one or two were silly (e.g. qq). I'm sure at least some of these methods have always been in MUD2. Going back to your main point, its true that MUD2 is meant to be multi-player, but the majority of the puzzles have been designed to encourage solo play and to reward solo players more than groups. With most of the puzzles which have multi-player methods, these methods are fairly obvious, and there is a less obvious solo method which results in the player getting all the points for themselves instead of having to share them. The only exception to this that I can think of is icons, and as Turrican pointed out, this was probably done deliberately so that there would be at least one task to test player co-operation. Even this was not made compulsory because you can skip one out of the eight tasks to wiz. The multi-play element of the game has always been geared towards competition rather than cooperation. That's why most of the really good kit items do not have duplicates of equal strength, so that players are encouraged to compete for them.
[ This Message was edited by: Armand on 11-11-2009 17:06 ]
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