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[quote] On 11-11-2009 19:12, Turrican wrote: [quote] On 11-11-2009 16:55, Armand wrote: although admittedly one or two were silly (e.g. qq). [/quote] Quit is actually a teleportation spell. [quote] That's why most of the really good kit items do not have duplicates of equal strength, so that players are encouraged to compete for them. [/quote] But if the number of players is low they are encouraged to find their own empty reset (boo, hiss). [quote] On 11-11-2009 18:12, Samson wrote: Alternative solo methods have been introduced over time, which enabled puzzles to be completed solo due to the lack of critical mass of players.[/quote] That's not consistent with my experience. Almost all of the shortcuts are accidents due to interactions with other puzzles/objects/mechanics, and over time many of these were fixed or changed when they became common knowledge. [quote] Taking the puzzle of the icons, for an example, would we, as a collective say it was ok for new players to be told the locations they had to do something, or just chose one of the locations and always ask new players to go there? [/quote] I don't see harm in telling them the nearest location. [/quote]
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