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[quote] On 28-11-2009 10:53, royston wrote: QUEST REPORT 26TH NOVEMBER 2009 A new quest means a whole new area has opened up. with new places to explore, new tasks to perform and new obstacles to overcome and always a grand objective to achieve in order to complete the quest. It's almost like your first day in MUD and I love them. This quest was created by Sabretooth and I was expecting and I got great things. I had already heard that the starting point was the Ground Floor of the Keep. I made my way there having armed myself with a staff and missing out on all the wafers. Sure enough, there was there a blue glowing halo which looked like some kind of portal. The usual command is 'enter'. 'Enter Halo' would not work but 'Enter Portal' did. An automatic and magic transportation took me to 'Beneath the Keep'. Here was a sign affixed to the wall. The best advice that anyone can give you in MUD is to read everything that might have some writing on it. Reading this particular sign, gave you the objective to complete the quest. It seemed there was a princess somewhere to be rescued from a well guarded dungeon. From here spread a large complex of long passages, small passages and dungeons, together with the odd Guard Room, Torture Chamber and Execution Chamber. These were patrolled by Imps who were fairly easy to overcome. The Goblins proved more difficult. Many of the Imps carried gold coins which if collected in sufficient number were well worth swamping. I did wonder though if they might be of use later as bribe money. My first night in a new quest is generally one of exploration and little more. I did join up with Ixtab (who was brandishing a whip) and Paine (who was not) for a while. It seemed to me to be on several levels though I cannot be sure until I draw a map. There was certainly some going down and going up in various places. There was a Guard Tower to go up with some nasty mobiles on each floor. I also found a Troll?s Store. But no Troll. By then he must gave been dealt with by another player. I don?t think anyone found where the princess was incarcerated. But that can hardly be expected on the first run. With two minutes left I was busy beating a door down with my dagger and just as it splintered, in the finest traditions of Indiana Jones, I was crushed to death by a quickly rolling bolder. Luckily I was only dead and not dead-dead. The area covered by this quest seems vast to me, both in geographical terms and in the sense of finding out what has to be done to complete it. The room descriptions are very - er - descriptive. I had them on 'verbose' and reading them fully added a lot to the ambience of the experience. Thank you Sabre for a great quest.
[ This Message was edited by: royston on 28-11-2009 11:04 ]
[ This Message was edited by: Royston on 08-12-2009 15:20 ]
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