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[quote] On 11-01-2002 02:52, Eric wrote: I thought my post was constructive to be honest. Droo asked people's opinions and got them, and since opinions are personal there are bound to be some that aren't fluffy bunny-type posts. The thing I don't understand is that if the price dictates the running costs of the game, how does this stop when if you half the price you will at least double the number of customers - I know at least 11 people (at a quick count) that would play for ?6, and it's good business sense to at least consider this option! You've also got to consider what phoenix has that the other Mud servers don't - every business has to have a Unique Selling Point, and I can't see this ones. Mud2.com's is that it's been around for donkeys years now, is stable, and the morts can be really really friendly here! You don't actually get pked as soon as you enter the land unless someone from the wireplay days is on :) Speaking of wireplay, I would much rather share the kit between 49 other people than 1 - a full mud server was a truly fantastic thing, and provided probably the most fun times I've ever had on the game - I hope others would agree with that. The magical "Database 1 has been initialised" notice was amazing. Wireplay had a USP - it was supported (somewhat) by the UK's largest Gaming Service Provider, by Wireplay and then Gameplay. Plus it was free in the end. Summed up: <@Fozzy`> it was the people that made it fun <@Fozzy`> and they've gone <@Fozzy`> so all ure left with is the game Damn right. ;( [/quote]
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