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[quote] On 08-07-2010 13:06, Armand wrote: This is deliberate. The game has to have some way to penalise you for making two mistakes instead of one (dying to poison, and fleeing a fight). Even though you would have liked to have finished the fight, the fact that you didn't was due to a tactical error. It is also necessary to prevent abuse of cheap exits from fights. For example, if you are attacked by the dragon, you have the highest chance of survival if you flee on maximum health. But with the way fleeing works, you would take 4x the normal point loss for fleeing at max health. If the game didn't double-penalise you, you'd be able to deliberately induce a silly death to get the best of both worlds - a cheap flee at full health. To give another example which is potentially a worse abuse - you could deliberately silly death in order to escape a fight against a player, thus cheating the opponent out of flee points which they deserve for winning. This situation is reasonably common by the way - there will be times when you will be at sea, get attacked by a shark, and then it rains. This can be viewed as the game's way of punishing you for not keeping better track of the weather :) [/quote]
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