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Author Travel quiz
Havoc
pioneer

Joined: Feb 16, 2003
Posts: 360
From: portland, oregon, usa
Posted: 24-07-2015 05:12   
So .. if you're awake right now you can go and do mysterious things to the pony in the driveway for yourself!
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Havoc


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Hawumph
Arch-Wizard



Joined: Jan 23, 2002
Posts: 368
From: Somewhere you don't want to go!
Posted: 24-07-2015 08:19   
Quote:

I included the reset number here so that curious wizzes can delve into logs for answers.
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Havoc



As if anyone would look.

ps Thanks for the reset number. Verified.
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How 'bout them transparent dangling carrots? It's not fair to deny me, the cross-eyed bear that you gave to me. You otter know!!!


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Havoc
pioneer

Joined: Feb 16, 2003
Posts: 360
From: portland, oregon, usa
Posted: 25-07-2015 03:54   
Ok! Quiz closed!

Hawumph, Kaif, Kiwi - you're all very close. in score. Congrats! The druidical element and finessing the rug where the parts folks submitted the latest.

With the pony you got them all.


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Seifer
Wizard



Joined: Mar 20, 2011
Posts: 113
Posted: 25-07-2015 19:23   
How do you know that you have them all?



[ This Message was edited by: Gaia on 25-07-2015 19:24 ]


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Havoc
pioneer

Joined: Feb 16, 2003
Posts: 360
From: portland, oregon, usa
Posted: 25-07-2015 19:40   
I'm pretty confident that it is all of them. I meant "all of the ones I know of".

Share any you think may be undiscovered with Hawumph and verify that way, if you're interested.

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Havoc

[ This Message was edited by: Havoc on 25-07-2015 19:42 ]


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Folly
pioneer

Joined: Aug 08, 2002
Posts: 323
Posted: 25-08-2015 19:58   
Got one of the ones I was missing (finally). I always overcomplicate things when the solution was obvious all along.

Now to test that other one at some point, which I think I've also worked out. (edit - no I haven't...)

[ This Message was edited by: folly on 25-08-2015 20:49 ]


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Snypster
cabalist

Joined: Aug 30, 2001
Posts: 39
Posted: 01-09-2015 14:34   
Bah. Bit late. I could only think of 11 off the top of my head. Might have to have a fumble around...

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Havoc
pioneer

Joined: Feb 16, 2003
Posts: 360
From: portland, oregon, usa
Posted: 02-09-2015 07:32   
I'm turning this into a Muddled Times article. So you'll have a little more help figuring them all out (assuming you know the answers already).
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Havoc


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kiwijock
cleric

Joined: Dec 04, 2012
Posts: 238
From: Auckland, NZ
Posted: 02-09-2015 11:29   
are you adding clues - i think i was missing 1
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"there are things we do not know we don't know." - Someone must have been talking about MUD


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Havoc
pioneer

Joined: Feb 16, 2003
Posts: 360
From: portland, oregon, usa
Posted: 02-09-2015 14:33   
Not so much great clues, no. Tincy ones, maybe...
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Havoc


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Miek
pioneer

Joined: Aug 29, 2006
Posts: 311
Posted: 05-09-2015 15:55   
Here's one...

Elizabethan tearoom.
This cosy, Tudor period room is where all MUD adventures start. Its exposed oak beams and soft, velvet-covered furniture provide it with
the ideal atmosphere in which to relax before venturing out into that strange, timeless realm. A sense of decency and decorum prevails,
and a feeling of kinship with those who, like you, seek their destiny in The Land. When you are suitably composed, you may enter that
domain by stepping through an opening to the north; however, you are welcome to stay here for as long as you like, sipping tea and
watching the world go by.
Ahti the magician is here holding a cup of tea.
Players:
Zedar the sorcerer
Ahti the magician
*wav
wav
OK, Zedar the sorcerer waves.
toot
OK, Zedar the sorcerer toots. And is magically teleported!
Small island.
You are standing on a small island in the middle of a fast-flowing river. The only exit is via a bridge to the west, which crosses the
river into a dark, evil wood. The island itself, mysteriously enough, has no trees, but apart from that there is plenty of vegetation. It
is raining.
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(Zedar.)
~I know of no game that makes you think as fast~


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