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MUDII Forum Index General Chat bash 17/11/11+
Author bash 17/11/11+
Gaia
Wizard



Joined: Mar 20, 2011
Posts: 106
Posted: 17-11-2011 23:24   
Firstly i didnt start this bash but from the start it was going well the mobiles were going down faster and faster before you know it they were at 5 mobs left, this is when i entered the land in no time there was two mobiles left and people going in for the golem, the last mobile was a mystery to everyone but eventually i got hood to follow me and we found an ape left in the pagoda area, to our surprize after this we heard a shout saying there was ape14 at the ledge in the mines .:-S. who knows how it got there but in my mind there is only one way(looks up) but we killed it and everyone recieved the bonus... sorry for the poor write-up royston is asway but will be back in due course.


[ This Message was edited by: itsgaia on 17-11-2011 23:26 ]

[ This Message was edited by: itsgaia on 17-11-2011 23:26 ]


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royston
ranger

Joined: Jul 14, 2007
Posts: 1217
From: Felixstowe, Suffolk.
Posted: 18-11-2011 11:34   
Thank you Gaia. It was strange when the SV went up from 2 to 3. 2 to about 10 would indicate that the Redwoods had been opened up. Of course it was an ape. Very obvious when you realised it. There is a way that a mischievous mortal can generate an ape but not everyone knows how.

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Folly
pioneer

Joined: Aug 08, 2002
Posts: 313
Posted: 21-11-2011 00:27   
Good turn out for bashers / bash watchers. Here are a selection of who's from my log:

You have killed the mouse.
(+14 = 3,691).
The mouse has just passed on.
*who
Aragorn the warlock
Holyone the patriarch
Roland the prelate
Folly the hero
Cenedra the mage
Hood the little red riding necromancess

The zombie7 has fled by going southwest.
You can fight him no longer.
(+2 = 4,051).
A pale-blue sapphire lying here catches the light.
Staggering uncontrollably, the zombie7 drags itself off.
*who
Castiel the warlock
Aragorn the warlock
Holyone the patriarch
Roland the prelate
Folly the hero
Cenedra the mage
Hood the little red riding necromancess

Foothills.
*who
Blib
Castiel the warlock
Aragorn the warlock
Holyone the patriarch
Roland the prelate
Folly the hero
Cenedra the mage
Hood the little red riding necromancess
*A lone, sorrowful magpie flutters around.

Folly the dragon-slaying superhero says "geably".
Because you can't see anyone else here, it may be that you are speaking to
yourself...
A pleasant warmness courses through your veins...
You feel better already.
Your stamina is 74.
*who
Pippin the protector
Pog the yeoman
Bambam the prelate
Castiel the warlock
Aragorn the warlock
Holyone the patriarch
Folly the dragon-slaying superhero
Cenedra the mage
Hood the dragonfly-slaying, little red riding necromancess

*sv
1 alive, 307 dead.
*who
Sadpanda the sorcerer
Hood the little red riding necromancess
Roflmao the warrior
Pog the swordsman
Bambam the prelate
Holyone the patriarch
Folly the dragon-slaying superhero
Cenedra the mage

*sv
1 alive, 307 dead.
*who
Fasteh the pathfinder
Sadpanda the sorcerer
Hood the little red riding necromancess
Roflmao the warrior
Pog the swordsman
Bambam the prelate
Holyone the patriarch
Folly the dragon-slaying superhero
Cenedra the mage

The game will be reset in 294 seconds.
Elizabethan tearoom.
Bambam the prelate is here holding a cup of tea.
Sadpanda the sorcerer is here holding a cup of tea.
Pog the hero is here holding a cup of tea.
Holyone the patriarch is here holding a cup of tea.
Cenedra the mage is here holding a cup of tea.
Players:
Folly the champion
Bambam the prelate
Sadpanda the sorcerer
Pog the hero
Fasteh the wayfarer
Hood the little red riding necromancess
Roflmao the hero
Holyone the patriarch
Cenedra the mage


Same time next week!

[ This Message was edited by: Folly on 21-11-2011 00:27 ]

[ This Message was edited by: Folly on 21-11-2011 00:34 ]


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royston
ranger

Joined: Jul 14, 2007
Posts: 1217
From: Felixstowe, Suffolk.
Posted: 21-11-2011 10:26   
Folly, I for one found it dead interesting to see how the composition of the players changed over the course of the game.

You really need to add a third command: 'RESET'. This will tell you how much time is left for the set. Then dividing this time by the SV will give you the minimum kill rate for the rest of the set in order to succeed. As I have said, too many times before, this ratio needs to get to 1:1.

In fact when I used the Clio client I had a macro, QW.SV.RESET. I suppose it could be done using an AUTO Command. AUTO 'QW.SV.RESET' EVERY '900' would do it. Though having said that, I am not sure if there isn't an upper time limit for the AUTO command.

The addition of OBIT would also be useful when looking back over the log.

If you want to know what the time is, DATE will give you an accurate result; TIME will not.


[ This Message was edited by: royston on 21-11-2011 11:09 ]


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royston
ranger

Joined: Jul 14, 2007
Posts: 1217
From: Felixstowe, Suffolk.
Posted: 21-11-2011 11:11   
What we need is a command to tell who is and who isn't in the Tearoom. QWX works but only if you are in the Tearoom yourself.
_________________


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Turrican
Arch-Wizard



Joined: Aug 19, 2001
Posts: 346
Posted: 21-11-2011 16:28   
Quote:

On 21-11-2011 11:11, royston wrote:
What we need is a command to tell who is and who isn't in the Tearoom. QWX works but only if you are in the Tearoom yourself.


It used to work that way.


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