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Author Bash Bloopers
kaif
cleric

Joined: Aug 02, 2012
Posts: 133
Posted: 14-12-2012 11:32   
Surlies? Burlies?

Pushover the surrealist superhero tells you "on surly dwarfs alone".
*For your information: there are 25 mobiles still alive.
*keep ss
Keeping shortsword.
You are keeping any objects in your possession of the following type:
shortsword.
*l s
You look southward, but it's too dark to see anything there.
*pushover surlies? didn't see you there
You tell your listeners "surlies? didn't see you there".
*wh pushover
1 in the place known as "dwarf guard room".
*s.k d9 f ss
Dwarf guard room.
The oaken door is locked shut. A surly dwarf guard (dwarf9) blocks your way. A surly dwarf guard (dwarf10) blocks your way. A surly dwarf guard (dwarf11) blocks your way.
*You attack the surly dwarf9 guard, using the shortsword as a weapon.

(oops, no Pushover)

*Pushover the surrealist superhero tells you "thx have to rest".
*You hit the surly dwarf9 guard (5-9).
The surly dwarf9 guard looks to have minor injuries.
The surly dwarf9 guard hits you (94/110).
*sh help with surlies if you have a chance?
You shout "help with surlies if you have a chance?".

(fighting surlies)

*pushover you weren't in here!<g>
You tell your listeners "you weren't in here!<g> ".
*The surly dwarf11 guard hits you (50/110).

(more fighting)

*pushover and now i am
You tell your listeners "and now i am".
*The surly dwarf10 guard hits you (36/110).
You hit the surly dwarf10 guard (20-29).
The surly dwarf10 guard looks seriously injured.
*eat wf
MMMmmm..! It tasted delicious!
(+1 = 18,855).
You feel better already.
Your stamina is 46.

(surlies and more surlies)

The surly dwarf11 guard looks seriously injured.
The surly dwarf10 guard misses you.
You miss the surly dwarf10 guard.
You miss the surly dwarf9 guard.
The surly dwarf9 guard hits you (27/110).
*You miss the surly dwarf9 guard.
The surly dwarf9 guard hits you (17/110).

- it was time to retreat -



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Folly
pioneer

Joined: Aug 08, 2002
Posts: 313
Posted: 14-12-2012 18:48   
Evil wood.
A vampire materialises before you...
*You attack the vampire, using the dagger0 as a weapon.
*You hit the vampire (10-14).
The vampire looks close to expiry.
The vampire hits you (19/100).
The vampire makes some magical gestures.
The vampire has fled by going southeast.
You can fight him no longer.
(+19 = 18,276).
The vampire smiles mockingly, and leaves.
*qn
Looking northward, you see a place known as "evil wood". It appears to be
empty.
Looking eastward, you see a place known as "evil wood". It contains a
firestone2, a ring4, an unlit brand7, a sixpence and a satchel.
Looking westward, you see a place known as "evil wood". It appears to be
empty.
Looking northeastward, you see a place known as "evil wood". It appears to
be empty.
Looking southeastward, you see a place known as "evil wood". It contains a
vampire.
*ql foe
I don't know to what "foe" you're referring.
*se.k mo f wp
Evil wood.
A vampire materialises before you...
*You attack the vampire, using the dagger0 as a weapon.
*You hit the vampire (10-14).
The vampire looks close to expiry.
The vampire hits you (6/100).
The vampire makes some magical gestures.
You have suddenly and magically gone blind!
*unblidn
I don't know the word "unblidn".


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Anonymous
Unregistered User
Posted: 15-12-2012 11:05   
*Exterior of Chinese house.
The door is locked shut.
*The door's shut, can't you see, you berk?
*op foot
I don't know to what "foot" you're referring.
*op door
The key52 grates in the lock...
The door creaks slowly open.
*la
OK, Slenderman the necromancer laughs.

Taken from the bash log of 13/12/12.

Slender


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Folly
pioneer

Joined: Aug 08, 2002
Posts: 313
Posted: 18-12-2012 21:34   
Not a bash blooper, but this thread will do!

*blind foe..unblind
Your spell failed!
It works on you instead!
You have suddenly and magically gone blind!
*Your spell worked!
Warman the sorcerised spellbinder has gone blind!
*Your spell worked!
You have suddenly and magically regained your sight!
*Warman the sorcerised spellbinder hits you (30/100).
You miss Warman the sorcerised spellbinder.
*Warman the sorcerised spellbinder makes some magical gestures.
*ql foe
Warman the sorcerised spellbinder looks covered in wounds.
*qs
Ammonoidea the sorcerised sorcerer
eff str 94 eff dex 96 sta 30/100 mag 56 pts 14,935 gam 1
*l foe
Warman the sorcerised spellbinder looks covered in wounds, and is wearing
the following:
the nightcap, the ring6, the cape and the cowl.
Warman the sorcerised spellbinder is also holding:
2 wafers, the firestone2, the well-maintained pick2 and the key1.
*Warman the sorcerised spellbinder hits you (29/100).
You miss Warman the sorcerised spellbinder.
*Warman the sorcerised spellbinder says "unfair lol".
*Warman the sorcerised spellbinder hits you (26/100).
You hit Warman the sorcerised spellbinder (5-9).
Warman the sorcerised spellbinder looks covered in wounds.
*ql foe
Warman the sorcerised spellbinder looks covered in wounds.
*Warman the sorcerised spellbinder hits you (19/100).
You hit Warman the sorcerised spellbinder (5-9).
Warman the sorcerised spellbinder looks seriously injured.
*ql foe
Warman the sorcerised spellbinder looks seriously injured.
*Warman the sorcerised spellbinder hits you (16/100).
You hit Warman the sorcerised spellbinder (10-14).
Warman the sorcerised spellbinder looks critically injured.
*Warman the sorcerised spellbinder hits you (1/100).
You hit Warman the sorcerised spellbinder (10-14).
Warman the sorcerised spellbinder looks close to death.
*fod opp
Your spell failed!
It works on you instead!
Ah well, those who live by the fod, die by the fod!
Staff0 dropped.
Overall, you scored 1 point this game.


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Seifer
Wizard



Joined: Mar 20, 2011
Posts: 106
Posted: 20-12-2012 12:52   
IMPOSSIBLE BASH

*sv
1 alive, 300 dead.
*dep nc
Nightcap dropped.
*Valetant tells you "Thou art pathetic.".
*wish the last mo is unreachable can you help please?
Your wish drifts across the ether, but the power of the spell you have invoked causes you to fall into a deep slumber..


*You have just woken up!
Your stamina is 106.
Your magical strength has worn off.
*g nc
Nightcap taken.
*wear t
You're already wearing the cape!

You're already wearing the ring6!
Very becoming!
Very becoming!
*wh snail
1 in the place known as "felled trees".
*qw
Salvadore the necromancer
Folly the necromancer
Alice the dragon-slaying necromancer
*o

[ This Message was edited by: itsgaia on 20-12-2012 12:53 ]


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Turrican
Arch-Wizard



Joined: Aug 19, 2001
Posts: 346
Posted: 20-12-2012 17:07   
Quote:

On 20-12-2012 12:52, itsgaia wrote:
IMPOSSIBLE BASH


Er summon?


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Seifer
Wizard



Joined: Mar 20, 2011
Posts: 106
Posted: 20-12-2012 18:01   
I did try...

*summon snail
Your spell failed!
You nearly fell asleep, but were magically kept awake!
*summon snail
Your spell worked!
However, the snail couldn't be summoned.
*summon snail
Your spell failed!
The power of the magic has physically injured you!
*qw


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Turrican
Arch-Wizard



Joined: Aug 19, 2001
Posts: 346
Posted: 20-12-2012 18:34   
Quote:

On 20-12-2012 18:01, itsgaia wrote:
I did try...


Not sure how to explain this without making it obvious, it could be summoned but something about you prevented it.


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royston
ranger

Joined: Jul 14, 2007
Posts: 1217
From: Felixstowe, Suffolk.
Posted: 20-12-2012 23:00   
Interesting. You got me thinking anyway.

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Turrican
Arch-Wizard



Joined: Aug 19, 2001
Posts: 346
Posted: 25-12-2012 07:37   
Did anyone work it out?

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Seifer
Wizard



Joined: Mar 20, 2011
Posts: 106
Posted: 25-12-2012 10:48   
I think it was the room it was in because i was at narrow road and wasnt carrying anything that should stop me summoning. Not sure though, i would love to know..

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Turrican
Arch-Wizard



Joined: Aug 19, 2001
Posts: 346
Posted: 26-12-2012 09:58   
Quote:

On 25-12-2012 10:48, itsgaia wrote:
I think it was the room it was in because i was at narrow road and wasnt carrying anything that should stop me summoning. Not sure though, i would love to know..


You were in caved-in grave. Yes it's where you were, you can't summon mobiles where they won't go on their own.


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Seifer
Wizard



Joined: Mar 20, 2011
Posts: 106
Posted: 27-12-2012 16:44   
Oops my bad

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kaif
cleric

Joined: Aug 02, 2012
Posts: 133
Posted: 31-12-2012 18:20   
Quote:

you can't summon mobiles where they won't go on their own.



Here's wishing that in 2013 all of us mortal musketeers can't be summoned to places where we won't go on our own either

Happy New Year everyone!


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Hawumph
Arch-Wizard



Joined: Jan 23, 2002
Posts: 360
From: Somewhere you don't want to go!
Posted: 02-01-2013 07:24   
Quote:

On 31-12-2012 18:20, kaif wrote:

Here's wishing that in 2013 all of us mortal musketeers can't be summoned to places where we won't go on our own either

Happy New Year everyone!



The tearoom is already summon proof?

And, Happy New Year everyone!!!


_________________

How 'bout them transparent dangling carrots? It's not fair to deny me, the cross-eyed bear that you gave to me. You otter know!!!


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kaif
cleric

Joined: Aug 02, 2012
Posts: 133
Posted: 03-01-2013 02:44   
[/quote]

The tearoom is already summon proof?

[/quote]

Yep, and it is fun to go there for the conversation and to read the tea leaves.

*Kaif gets quiet.


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Hawumph
Arch-Wizard



Joined: Jan 23, 2002
Posts: 360
From: Somewhere you don't want to go!
Posted: 03-01-2013 08:43   
Quite right!

I've worn out entire keyboards chatting in the tearoom.


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Seifer
Wizard



Joined: Mar 20, 2011
Posts: 106
Posted: 07-01-2013 23:01   
OOPS
*The thief hits you (21/120).
You miss the thief.
*The thief hits you (14/120).
You hit the thief (10-14).
The thief looks superficially injured.
The thief has started to use the staff0 to fight!
*eat a wf0
I don't know to what "wafer0" you're referring.
*The thief hits you.
You feel your life energy ripped away...
The thief has killed you.
Clove of garlic dropped.
Nightcap dropped.
Bow dropped.
Cardboard box0 dropped.
Firestone0 dropped.
Key1 dropped.
Dagger0 dropped.
Not updating persona

Got it in the end though after a little trouble LOL

The following players have died in fights this reset:
Pointless the protector, killed by the thief (4 times),
Brimham the protector, killed by the thief (twice),
Igiveup the warrior, killed by the thief,
Diethief the protector, killed by the thief,
Pker the protector, killed by the thief,
Dieidie the protector, killed by the thief,
Jesus the protector, killed by the thief,
Diethief the warrior, killed by the thief,
Balim the protector, killed by the thief,
Orc the warlock, killed by the thief.


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Folly
pioneer

Joined: Aug 08, 2002
Posts: 313
Posted: 10-01-2013 23:03   
Not sure why I was carrying a boat in Redwoods...

Barren plain.
It is raining.
*n
You try to set sail, but the seas are much rougher than you had anticipated.
Desperately, you try to make your way back to the shore, realising that
death is inevitable. You are right, and inevitably die.
(-1,106 = 53,822).
Coracle dropped.
Dagger0 dropped.
Scarab dropped.
Cardboard box1 dropped.
Overall, you scored 2,229 points this game.


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kaif
cleric

Joined: Aug 02, 2012
Posts: 133
Posted: 11-01-2013 08:11   
Not sure why I travelled up to the lake before I bothered to where the stag...

Robb the dragon-slaying warlock tells you "steg alive".
*Heiach the bash-general wizard shouts "I have decided I don't like carp".
*robb okay..

*wh stag
Your spell doesn't find any.
*robb no it isn't
You tell your listeners "no it isn't ".

*Robb the dragon-slaying warlock tells you "the steg is alive".
*wh stag
Your spell doesn't find any.
*robb oh, stEg
You tell your listeners "oh, stEg".
*Robb the dragon-slaying warlock tells you "yeah lol".

*robb thought u said stag
You tell your listeners "thought u said stag".
*Robb the dragon-slaying warlock tells you "nope".

(and a bit later..)

*You suddenly giggle.
*Robb the dragon-slaying warlock says "stag".
*You hit the stegosaurus (1-4).
The stegosaurus looks to have minor injuries.
The stegosaurus hits you (96/105).
*Robb the dragon-slaying warlock laughs.

[ This Message was edited by: kaif on 11-01-2013 08:15 ]


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