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MUDII Forum Index General Chat Question regarding the points you get for killing MOs
Author Question regarding the points you get for killing MOs
kiwijock
cleric

Joined: Dec 04, 2012
Posts: 238
From: Auckland, NZ
Posted: 28-07-2013 06:50   
Is there any reason why killing some MOs without fighting scores points (wolf, dragon) but several others that you kill ( at least one in a similar manner to the two mentioned) do not get you any points. Is there any logic to this? Or is this simply the way it is because that's how Richard wrote it?
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kiwijock
cleric

Joined: Dec 04, 2012
Posts: 238
From: Auckland, NZ
Posted: 28-07-2013 10:20   
And I have also noticed that the points for the wolf and draggy can vary significantly. I know values do change a little for many but not hugely so why do these two almost double sometimes? I noticed this during the bash this week, so does it relate to the number of players?


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[ This Message was edited by: kiwijock on 28-07-2013 10:21 ]


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royston
ranger

Joined: Jul 14, 2007
Posts: 1217
From: Felixstowe, Suffolk.
Posted: 28-07-2013 11:25   
Quote:

On 28-07-2013 10:20, kiwijock wrote:
And I have also noticed that the points for the wolf and draggy can vary significantly. I know values do change a little for many but not hugely so why do these two almost double sometimes? I noticed this during the bash this week, so does it relate to the number of players?



It could possibly have to do with the number of players who died to it and/or fled from it.


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royston
ranger

Joined: Jul 14, 2007
Posts: 1217
From: Felixstowe, Suffolk.
Posted: 28-07-2013 11:29   
Perhaps less importantly deaths of mobiles you cause indirectly do not show up on OBIT ME.
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Turrican
Arch-Wizard



Joined: Aug 19, 2001
Posts: 346
Posted: 28-07-2013 13:04   
Quote:

On 28-07-2013 06:50, kiwijock wrote:
Is there any reason why killing some MOs without fighting scores points (wolf, dragon) but several others that you kill ( at least one in a similar manner to the two mentioned) do not get you any points. Is there any logic to this? Or is this simply the way it is because that's how Richard wrote it?


You get points if it's a hardwired puzzle (i.e. by design), but not for kills from game mechanics, like drowning a dwarf.

Quote:

On 28-07-2013 10:20, kiwijock wrote:
And I have also noticed that the points for the wolf and draggy can vary significantly. I know values do change a little for many but not hugely so why do these two almost double sometimes? I noticed this during the bash this week, so does it relate to the number of players?


Kills are unscaled by treasure value, most puzzles are scaled (which doesn't make much sense).


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