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Author Mud Related Discussion...an old chestnut :)
Eric
cleric

Joined: Aug 19, 2001
Posts: 134
From: Liverpool
Posted: 02-10-2001 00:43   
It's okay for a superhero with the ls to attack...say...a necro.

Why is it not ok then, for a necro to attack a superhero with the ls?



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Azrael
Wizard



Joined: Aug 19, 2001
Posts: 40
Posted: 02-10-2001 16:50   
Well, for a start, what does the necro gain from it? If the necro has reasonable cause to suspect the superhero - eg, he's a known killer, or is unknown but kitted to the teeth and constantly between fountain room, isle of woe and crypt - then fair enough, but the necro couldn't really justify using magic on him unless the superhero is obviously hostile - eg, has already attacked the necro, or has been snooped trying to do so. And if the necro seems to be attacking low-levels "for fun" or "for points", then they can't really expect us to accept that an an excuse.

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Eric
cleric

Joined: Aug 19, 2001
Posts: 134
From: Liverpool
Posted: 03-10-2001 12:09   
If a superhero gets the ls, whether he's constantly at the isle or whatever, that signifies him/her as a threat to magic users.

It's not always possible to snoop their actions, so do you wait until you (possibly) get attacked, or do you strike first, while you have the upper hand?

I'm not talking about attacking the superheroes that just get quick surface t and plod about a bit here.

As for not using magic on you, they have a bloody big powerful sword that BITES, so why can't you use magic?


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Marmite
cabalist

Joined: Sep 12, 2001
Posts: 49
Posted: 03-10-2001 18:25   
I don't think that a MU should automatically attack a kitted low life. Just think, "Oh he's got the coal, I'll attack his hero and pretend he looked dangerous!". Or the old chestnut of crippling a non-MU at start of reset.

The only grey area as I see it is whether or not you should attack the same kitted hero if he's given you hassle earlier that day, week or whatever. By hassle I mean stealing or attacking you.

[ This Message was edited by: Marmite on 03-10-2001 18:26 ]


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Theman
cleric

Joined: Aug 31, 2001
Posts: 167
From: My chair
Posted: 04-10-2001 19:12   
When you say not ok do you mean morally not ok or do you mean against the laws of the game?

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Marmite
cabalist

Joined: Sep 12, 2001
Posts: 49
Posted: 06-10-2001 00:19   
I was thinking morally. If there was a set law/rule stating no killing below 2 levels or magic vs. no magic, players would get away with murder (no pun intended). Although it is "frowned" upon, I personally don't mind being frowned at.

I remember someone saying on the wireplay forums that the reason mud2 works so well is that there are no set laws as such. I think this is so true. In the mud community if someone does something to upset the community or break the moral laws/rules (whatever they are), it will come back round on them in some way, shape or form.

Mud IS a dictatorship in some ways. But a utopia in others. I think it works. Although I would say that the game seems unbalanced at the moment due to lots of PPs and few achievers. But I guess the PPs, when they turn back to normal players will become achievers. But then I expect they're saying there's too many PKs...

"Oh, we're not normal players?", I hear you squeak from behind your protective shell.

No. You're a newbie aid.


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Theman
cleric

Joined: Aug 31, 2001
Posts: 167
From: My chair
Posted: 06-10-2001 09:07   
Can you have a dictated Utopia? (*cough Brave New World) Hmmm, I feel if we had set rules then we may have a form of 'paradise engineering'.

[ This Message was edited by: Theman on 06-10-2001 09:08 ]


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Eric
cleric

Joined: Aug 19, 2001
Posts: 134
From: Liverpool
Posted: 08-10-2001 10:50   
I thought the 2 level thing was just a guideline?

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Gothik
cabalist

Joined: Aug 21, 2001
Posts: 61
From: London
Posted: 08-10-2001 11:12   
Marmite,

PP's may be a newbie aid, but do allow uninterrupted exploring, limited achieving, and socialising. If a player, newbie or oldbie, is not ready to wiz whats not normal about wanting to learn to play without the constant interruption of Pk's? What i'm trying to get at is there is always something new to learn in game, so in a sense there is a bit of newbie in us all.The only important skill i can see that cant be learnt as pp is combat experience with other players.

Was your anti PP stance meant as a wind up or just a reflection of a Pk's frustration at less available easy targets?
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Marmite
cabalist

Joined: Sep 12, 2001
Posts: 49
Posted: 08-10-2001 11:40   
It was all written in frustration at very few targets. Please don't think for a minute I prefer easy targets over hard. The "hard" targets stay in the land and fight you several times, giving you much more enjoyment. Whereas the "easy" targets stay in the tearoom, lessening the value of the reset. So "easy" targets aren't a preference at all. They're um, just "there!"

Yes, there are players who WANT to play as non-PP but VOW after being attacked. This is rather sad. As it obviously wasn't their first option. Alot of the players who PK now are the ones who kept dieing to PKs when they first played and learned a new facet to the game by slowly bettering their defences and copying their foes, not whinging to their pals, and VOWing to fit in with the tearoom banter. Sorry, I know it's not all tearoom. You do have your annual excursions to the yew tree, etc.

I guess it's down to what you want to take out of the game.

In the good olde days my last post would have incited bundling on a magnitute never before seen on a MUD. What fun! But alas, no.

Oh well, excuse me for my ignorance. But I need to kill.

[ This Message was edited by: Marmite on 08-10-2001 12:01 ]


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Gothik
cabalist

Joined: Aug 21, 2001
Posts: 61
From: London
Posted: 08-10-2001 14:33   
Marmite,

Am certainly not volunteering to be next to satisfy your vampiric need for a kill, but am curious as what makes some pk's tick.

If you had to choose between attacking a fully kitted able sorc, and an unkitted newbie necro, are you saying your natural inclination would be to take on the sorc for the fun/challenge of it, and ignore the points?




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Eric
cleric

Joined: Aug 19, 2001
Posts: 134
From: Liverpool
Posted: 08-10-2001 19:39   
Newbie necro - they gotta learn the hard way to kit up - it doesn't sink in otherwise.

Well, it didn't with me


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Marmite
cabalist

Joined: Sep 12, 2001
Posts: 49
Posted: 08-10-2001 20:05   
It would be a case of attack the necro to get any kit he might have. You want him out of the equation, cos newbie necros like joining in other peoples fights. Then on to the sorc.

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Theman
cleric

Joined: Aug 31, 2001
Posts: 167
From: My chair
Posted: 10-10-2001 09:01   
Isn't there a danger that we will create an under-current of largly disgruntled newbies, who grow into largly disgruntled players, who eventually turn into disgruntled wizzes. And disgruntled wizzes ain't a good thing.

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Marmite
cabalist

Joined: Sep 12, 2001
Posts: 49
Posted: 10-10-2001 10:21   
Isn't "disgruntled" more of a mood than a permanent state of mind?

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Theman
cleric

Joined: Aug 31, 2001
Posts: 167
From: My chair
Posted: 10-10-2001 12:54   
You can be disgruntled as a state towards an object (e.g. the game).

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Theman
cleric

Joined: Aug 31, 2001
Posts: 167
From: My chair
Posted: 10-10-2001 12:57   
You can be disgruntled as a state towards an object (e.g. the game).

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Marmite
cabalist

Joined: Sep 12, 2001
Posts: 49
Posted: 12-10-2001 12:53   
Ok, you're right there. I know people who seem to be disgruntled towards Life! But players in a state of disgruntledness toward the game do not make wiz.

They might be a disgruntled twat for whatever reason once they make wiz. But the link between disgruntled newbie / disgruntled player / disgruntled wiz just isn't there. It don't happen that way.


[ This Message was edited by: Marmite on 12-10-2001 13:01 ]


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Gothik
cabalist

Joined: Aug 21, 2001
Posts: 61
From: London
Posted: 12-10-2001 15:19   
Marmite,

For someone who obviously knows best how to wiz and have a fun time, why is that you are currently mortal, and wound up by pp's ,apk sentiment, and the whatnot if it is looking at you in a funny way?


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Theman
cleric

Joined: Aug 31, 2001
Posts: 167
From: My chair
Posted: 12-10-2001 17:50   
I used to be a major MUD 'features' explorer, but I have this nasty habit of trying desperatly to work out how things are put together. The more other MUDs I pulled apart and played with the less amazed I was at the features of MUD itself. I even lost visualisation due to the fact all I could see was a server pumping out answers in request to my statements. One of my arguments against making wiz (apart from the I'm not a good enough player one) is that this kind of thing will surely happen, the game will lose it's appeal as an experience.

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