[New Topic]   [Reply]
[Edit Profile]  [Edit Your Preferences]  [Search]
[Private Messages]  [Memberslist]  [FAQ]  [Login]
MUDII Forum Index » » General Chat » » Last Night's Bash 01/05
Author Last Night's Bash 01/05
royston
ranger

Joined: Jul 14, 2007
Posts: 1217
From: Felixstowe, Suffolk.
Posted: 02-05-2008 06:25   
BASH GENERAL?S REPORT.

Not much to tell you this week. We didn?t quite make it with eight mobiles left after extra time. Many players said afterwards that their score was down on the evening which indicates there was a great deal of fleeing. It was lively enough with at least ten players at the start, including a suicidal Dogtantian who attacked just anything and anybody.


_________________
Kushti Bok

[ This Message was edited by: royston on 02-05-2008 07:02 ]


  View Profile of royston   Email royston      Edit/Delete This Post   Reply with quote
Armand
explorer

Joined: Nov 20, 2006
Posts: 532
Posted: 02-05-2008 10:58   
I only noticed Dogtanian attacking one person, and he beat a necromancer with a protector I think.

Oreo's warrior got in a few fights though


  View Profile of Armand      Edit/Delete This Post   Reply with quote
blib
explorer

Joined: Jan 01, 2007
Posts: 533
From: N.London (just)
Posted: 02-05-2008 13:04   
Quote:

On 02-05-2008 06:25, royston wrote:
BASH GENERAL?S REPORT.

which indicates there was a great deal of fleeing.


_________________
Kushti Bok

[ This Message was edited by: royston on 02-05-2008 07:02 ]



Fleeing is for wimps.
Have a nice day.


  View Profile of blib   Email blib      Edit/Delete This Post   Reply with quote
royston
ranger

Joined: Jul 14, 2007
Posts: 1217
From: Felixstowe, Suffolk.
Posted: 02-05-2008 13:19   
Fleeing is for wimps but so is gaining points. But when you flee you lose points. How do you explain this paradox?
_________________


  View Profile of royston   Email royston      Edit/Delete This Post   Reply with quote
blib
explorer

Joined: Jan 01, 2007
Posts: 533
From: N.London (just)
Posted: 02-05-2008 18:00   
Quote:

On 02-05-2008 13:19, royston wrote:
Fleeing is for wimps but so is gaining points. But when you flee you lose points. How do you explain this paradox?




They are not mutually exclusive.

Wimps only flee when they fear that they are going to die. When they flee they lose points but save themselves to fight another day.

If, on the other hand, the fleer stayed and fought to the death they would lose all of their points and be back at zero.

Their moral integrity and self worth as a person of courage would be intact. However, they would lose all of their points and as points are for wimps, zero points necessarily confers upon the player 'non wimp' status.

The point is : DO NOT FLEE....DIE LIKE A MAN (OR WOMAN) AND LOSE ALL OF YOUR POINTS.

If you stay and win you gain points, but I defy anyone to fight all of the way to Wiz without fleeing once.

It can't be done. Fleeing is for wimps and points are for wimps.

Simple really.

( I reserve the right to contradict myself at any stage in this conversation).


  View Profile of blib   Email blib      Edit/Delete This Post   Reply with quote
royston
ranger

Joined: Jul 14, 2007
Posts: 1217
From: Felixstowe, Suffolk.
Posted: 02-05-2008 20:21   
Thank you for that lucid explanation. I am glad I did not suggest that all Wizzes were wimps. But then what have you to lose?

  View Profile of royston   Email royston      Edit/Delete This Post   Reply with quote
blib
explorer

Joined: Jan 01, 2007
Posts: 533
From: N.London (just)
Posted: 02-05-2008 22:03   
All Wizzes are beyond reproach.

  View Profile of blib   Email blib      Edit/Delete This Post   Reply with quote
[New Topic]   [Reply]
Lock this Topic Move this Topic Delete this Topic

These forums may be read by anyone, but only registered mudII.co.uk
players may post. When posting, please refrain from behaviour
not tolerated in the game.

These forums are moderated.

Powered by phpBB
Copyright © 2000 - 2001 The phpBB Group

phpBB Created this page in 0.012302 seconds.