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[quote] On 30-01-2013 21:09, kaif wrote: [quote] So please write any suggestions down here [/quote] Some raw ideas: One scenario: Limited numbers of weapons and items for each team (maybe they choose 5?) Teams can get more tools or weapons if they complete challenging tasks or for T they collect. Tasks could be something akin to ?kill all the bees? with certain bees in far flung locations, etc. etc. Maybe players could steal weapons/items/fight with other teams? Winner is the team that completes the most tasks in the allotted time? Another scenario (the Amazing Race scenario): Teams (again with limited or similar items) try to get to pit stops for clues and tasks to advance to the next round. Pit stops could be: give the man something and he gives you your next clue/task, or locate a pit stop in Evil wood so that you have to kill the twins to reach that pit stop. Not sure how the teams would compete against each other in this scenario. Maybe staggered starts? Or they can u-turn other teams? Other suggestions: structuring it so that teams are well rounded. Include a (relatively simple) math or word puzzle for puzzlers on teams as one of the clues, etc. Weapons wouldn?t need to be top tier making it more necessary for players to team up to kill mobiles. Prizes: perhaps allowing members of the winning team to choose their own prefixes (within reason) for a week. [/quote]
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