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[quote] On 24-05-2005 19:46, Foddy wrote: Hi, I can change your name if you like, what would you like it changed to? Note that this will also change your website login. In response to your suggestion about running two databases (one for capped people), I don't think it would work - firstly, you'd have one anarchic game and one near-empty game. The idea of the free/capped players is to increase the number of players, this would just divide them. As Halen correctly pointed out, there are plans afoot which you've no doubt picked up on from other posts by Karya and me. We haven't been deliberately trying to keep people in the dark, but unless plans are concrete, talking about them too early can just lead to disappointment. However, we can give you a flavour of our current plans for mud: 1. The land design competition - players have indicated that they would like to have new areas in The Land to explore, and also that they'd like to contribute to the game, specifically designing areas for The Land. This competition was aimed at satisfying those requests. Although the new areas will only be a small addition to The Land, it's something to build on. 2. Newbies - this is always a priority, but we have no magic solution. This is actually two problems a) attracting and b) keeping newbies. Although you probably don't realise, we don't have too much of a problem attracting newbies, it's keeping them that's the real problem - although we could always do with attracting more! 3. Alternative pricing model - there have been some interesting proposals put forward during recent discussions, and there are a number of these that we are keen to investigate further. Before we can adopt any new pricing model, we have to consider its effect in the long term as well as what's best for now. If we do adopt a new pricing model, it will take some time to put into place as it must be both right for the game and also implemented smoothly. These plans can't be viewed in isolation, as this is an iterative process, but hopefully this has shown you what we've been up to. Foddy [/quote]
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