MUDII Forums
[
Edit Profile
] [
Edit Your Preferences
] [
Search
]
[
Private Messages
] [
Memberslist
] [
FAQ
] [
Login
]
About Posting
All
Registered
users can post new topics and replies to this forum
Username:
Password:
Message Body:
HTML is: Off
BBcode is: On
[quote] On 12-09-2006 23:42, Foddy wrote: Wow! What a lot of comments, there have been some good ideas. I don't think it would be a good idea for players to "buy" in-game perks of any type. Apart from anything else, it then wouldn't then be a donation, and players would essentially be paying for the game directly. You have to be careful about limiting perks to low levels too, as while a fancy sword may help a player reach champ sooner, it might also help a PK kill that mage a bit quicker! I'm not saying this isn't an option, but it's not a donation, and anything like this would have to be carefuly analysed for its effect on gameplay. Heiach - instant points, as you put it, could have a similar result and may simply de-value champions and make getting to a higher level harder. I think it'd be difficult to pick a benefit which is valuable enough for players to pay for while not unbalancing the game. Tea room objects might be an option, but would have to be in keeping with the game (no mobile phones in the tearoom!) Rather than paying for tea-room objects, players can be given the opportunity to win them in events, which has already happened at Christmas events. Silly - excellent idea about linking to the site, go for it! Regarding moving to a cheaper server, it is likely that the lag will be worse, but without the transatlantic hop, it unlikely to be as slow as mud2.com is from the UK. I'm sure, if we go down that route, we can find something appropriate with reasonable connectivity. Zordell - this forum is the best place to discuss things, that way people who aren't present won't miss out on what's said, and even the quiet people get a chance to say something. By the way, I always thought getting from novice to champion was the best bit! Getting back on topic, I need to talk to Richard about any changes in the pricing model, including licensing costs. When I speak to him, I will mention all the ideas that have been brought up here. Zordell - nothing is being kept from you. As has been mentioned before, the average monthly cost at the moment is ?150 (it varies each month). The biggest savings can be made by cutting advertising costs, event prizes, and losing domain names. A further saving can be made by switching from Worldpay to PayPal. As mentioned before, a saving can also be made by downgrading the server. You can draw your own conclusions about the effects of cutting advertising and domain names! There have been a lot of points to cover here, and I apologise if I've missed anything - if I have, please let me know and I'll address your points. [/quote]
Options:
Disable
BBcode
on this Post
Disable
Smilies
on this Post
Show signature
(This can be altered or added in your profile)
Topic Review
These forums may be read by anyone, but only registered mudII.co.uk
players may post. When posting, please refrain from behaviour
not tolerated in the game.
These forums are moderated.
Powered by
phpBB
Copyright © 2000 - 2001
The phpBB Group
phpBB Created this page in 0.001423 seconds.