Edit Your Preferences
users can post new topics and replies to this forum
HTML is: Off
BBcode is: On
[quote] On 16-10-2001 23:48, Foddy wrote: [quote] On 16-10-2001 09:56, Theman wrote: The real problem here then is striking a balance. Removing key objects is all fine and well for highlives but what about lowlives looking to solve puzzles. It's infuritating enough but now we find they only have the oppertunity to find the items to do it occasionaly. [/quote] I personally believe there is a good balance at the moment. It's far from constant - on average, a particular object goes missing something like once in a day and a half. The majority of the objects aren't required for puzzles, either. Don't forget that your lowlife of today is your highlife of tomorrow - if players are getting into bad habits, they don't just gain them when they get a few points. Lastly, how would a lowlife know that an object hasn't been used by another (possibly invisible) player already? I don't buy it. The only people who are affected by this are people who assume things will be in the same place every reset, and can't play without them. Foddy [/quote]
on this Post
on this Post
(This can be altered or added in your profile)
These forums may be read by anyone, but only registered mudII.co.uk
players may post. When posting, please refrain from behaviour
not tolerated in the game.
These forums are moderated.
Copyright © 2000 - 2001
The phpBB Group
phpBB Created this page in 0.005338 seconds.