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[quote] On 20-09-2008 11:52, Armand wrote: All of those are good examples of looby although I would say as an exception to (3) it should be ok to repeatedly attack a mobile with the SAME persona which has just died (e.g. keep bringing in a new protector with the same name). Similarly, it is ok to die and bring in your new protector to pick up where you left off. Neither of those are true looby, because there is no transfer of gain (even though technically your new protector is a different persona). The exception from the dictionary is one which I have always disliked, as I feel that the rules should be consistent. I don't think it should be ok to die on Alice the superhero, and then go in with Bob the mage and pick up your stash of T and kit. The creates the possibility of deliberately sacrificing lowlifes in an effort to make risk-free gains on your highlife. Conversely, it also should not be ok for Bob to die, and Alice to carry on, because you are again transferring benefits from one persona to another: Bob was able to use his advantage of having magic to gather kit and T and then pass it on to Alice who would have found it harder and slower. I dont think that Bob dying in the process changes anything. There is another form of looby which is less obvious but some players use (and I believe is legal, but I'm not sure. It certainly is legal on BL). Logging on with Alice to scope out the game for signs of trouble, and then switching to Bob once they determine that it is "safe". Or the other way round, logging on with Bob, seeing a pker on, and then switching to Alice. I would personally prefer a looby rule which is very clear and definite: no persona switching (outside the tearoom) period. Or to put another way, once you've logged on to a set, you can only then go north with that same persona (but can switch to others in the tearoom for the purposes of chatting etc). Having exceptions makes the rule confusing and inconsistent. [/quote]
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