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[quote] On 24-09-2008 22:34, ewarwoowar wrote: [quote] On 24-09-2008 17:39, Armand wrote: [quote][i]"That's my point: it's unlikely that you'll do that simply because there AREN'T 10 warlock players roaming around in the land at any one time."[/i][/quote] I think you misunderstood my scenario. I was talking about using MY (hypothetical) 10 warlocks simultaneously to attack your lone persona.[/quote] Sorry - I think I now understand where our differences lie: I've been talking only about loobying - multi-lining hadn't actually entered my head (naieve sap that I am!). Now I see where you're coming from, yes, I agree completely with you regarding multi-lining. That should always be banned in my view, and punished where it can be proven to have been used (although I'm not sure how that would be done) as it really is cheating and no-one, in my opinion, could possibly plead innocence over that, even a newbie. [quote] [quote][i]"I'd think: "great! time to give armand another bashing"[/i][/quote] Well that is your personal preference.[/quote] Sorry again: that was actually meant tongue in cheek. [quote]From my point of view, if I knew that people could amass huge quantities of points in no time (something which would easily be possible with multi-lining and looby), it would severely diminish the enjoyment I derive from PvP. Furthermore, the entire game would lose its sense of challenge (which is directly related to fun) because death would become meaningless. In my mind it would be like playing a video game on cheat mode: it might seem fun and novel for a few hours, but the lack of challenge makes it quickly boring.[/quote] I agree with your conclusions: loobying specifically to raise a character up quickly is essentially cheating and would remove the challenge for most of us. All of your subsequent examples rely on multi-lining, which as I've already said, I agree should not be allowed. [quote] [quote][i]"why not go the whole hog and actually make it impossible for a player to circumvent it"[/i][/quote] Because it would be impossible to implement this. There is no way for the game to be able to identify two personae as belonging to the same person, unless both personae are on the same account.[/quote] Agreed - again, I'd missed the multi-lining aspect of your argument. If everyone stayed with the one account with three personas, then this could be handled by the game. The thought of having more than one account hadn't crossed my mind (I'm clearly not a devious sort...what have I been doing with my life?! :lol:). [/quote]
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