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[quote] On 16-10-2008 17:33, royston wrote: On 16-10-2008 13:10, Armand wrote: With the new version of the game on the way, and prompted by some players I've had discussions with, I'm posting a few ideas which I think would improve the game. [b]1. Touchstone.[/b] It is a matter for debate whether the game should depend entirely on skill or if there should be some small element of luck. I don't think it follows that everyone thinks the same way. Afterall, RL is unfair so why should MUD be different? As long as the unfairness is written into the game itself and is random towards all players, it does give it an extra spice. If the unfairness could be directed in someway against an individual or a group, then that would be clearly UNFAIR. [b]2. The dragon[/b] There is a way of killing the dragon every time. It just depends keeping your nerve, being quick at the appropriate moment and not doing something stupid like leaving the necessary kit behind. This method takes up a lot of time and is suprisingly nerve racking, but it can be done. But that's why I do not go after the Dragon all that often. [b]3. Undead blocks[/b] Again I cannot see much of a problem here, if you are blocked by a z, you kill it; if you are blocked by an sk, you think about killing it. I see your agument that this takes up time. But again it does bring in a slight element of luck. You are dealing with the undead while someone else is gathering all the good kit. But it could have been the other way around. A skilful player should be able to ride these minor delays and still come out on top. As I am clearly not a member of 'some of you', I cannot comment. 4.Magic and Attack Delays. I have to admit this has always puzzled me. Well for what it's worth, that's how I think.
[ This Message was edited by: royston on 16-10-2008 17:36 ]
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