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[quote] On 16-10-2008 21:40, Vulnax wrote: My replies are based on old lore and previous discussions / debates with key game persons ... all in a IIRC mode.. 1. TS Set with random death as it SHOULD be a great achievement to gain magic. At any level. Disagree with any guarantees for first touch at any level, as that takes away any sense of achievement ( ok it IS frustrating if once dead you quickly work up a new personae and the TS fails ). Also encourages people to try playing as non musers to a higher level, sometimes! Agree somewhat that those who over rely on magic & lose it should have a more significant risk of getting it back though ... as you say, lack of skill or even spamming spells should be punished. 2. Draggy Not sure the draggy will attack on the instant you enter HER room, but a quick in and out mostly works... I only usually die to her if I mis type / she has moved while I type, etc. as long as I do /have the rest correct. If she DOES attack on sight the odd % of the time, yes, a 1/2 second delay would be beneficial in most players cases. Fleeing/flaming ... currently it is set to a certain range which is selected randomly, 80-120 hit IIRC. So still a fair ( 20-40 % ) chance of surviving, but those figures need amending for % of time a top level flame is used... pretty most any 120 stam personae should escape and as you flee out to a different room even collapse should still retain life. Anyway, only need to flee draggy if you got it wrong ( in most cases .. assuming your auto attack on sight proposition is correct ), so personae loses as they got something wrong! Penalise them as you suggest! Making it a cinch to survive every time if you "are good enough" - fast enough, know enough, got the right stuff etc. - leads to elitism and will reduce the likelihood of the "normal" players having a go at the draggy. IMHO. Death must stay for doing draggy, agree there. It's ( one of ) the biggest rewards / challenges in the game and needs to remain so until something bigger and better comes along. Point ii) - answered above. Flaming hit range is already better than 99-119. IIRC. 3. Blocks Other mobiles block too, dwarfs, goblins for example and some livestock. It's annoying I agree. It was as you say to stop macro users doing a long run. But I see no reason for people who have extensive maps / memorise the routes being less blocked than newer or less knowledgable players. You could liken your example to 2 skilled players but one goes for one lot of kit the other some other kit ... widens the knowledge of what kit is where if primary kit is taken. But I do agree it would be better to limit the time / no. commands the player is blocked to 3 - 5 max, not the 10 - 20 we all have found at some time, usually when on a run somewhere! Although I think it should still take account of how many of that mobile are present .. but maybe adjust to lower limit of blocks per mobile? This avoids your issue of speeding up the other aspect of the game ( I have a couple in mind but maybe not same one/s as you? ) 4. Magic/atack delays IIRC this was to avoid spam attacks from novices? Or people with a vengence after an attack? Since players know there is a delay before attacking/ magic then their game play should allow for this? Are you really likely to go out mid set and attack someone in the first 30 seconds... need the kit run first unless a spam / revenge attack! Players QQ when a threat enters game? erm, yes! So the player who QQ's is a "better player " as he watches WHO and takes action, to leave and survive! Don't penalise more skillfull players. :wink:) Speed of magic warming up in a fight - unlikely to happen it's unless a revenge/spite or spam fight? Don't recall, but can a player actually be attacked in this warm up period in the Land ? Not tried it ! Phew, wasn't going to write a lot, was only going to say - Armand, ask The Games creators on Saturday for more info on why these measures went in and what may happen if they are removed. Will be interesting. Erm, what's the new version look like, changes wise, if you know? V [/quote]
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