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[quote] On 10-11-2009 21:28, Vulnax wrote: Ohh, do I feel a long comment coming on? Hopefully not. For your sakes! Hints should be vague enough to encourage progress but not to give away the solution, e.g. the idol's gem ... well, what would you DO to an idol? to gain the prize? You guys and gals should already know the answer, but a nice little treasure like that to a newbie earned like this would be a major confidence boost to them and help show them how MUD2 / Richard B's mind works.... hehe. Snooping - it's available, allowed and usually ( used to be ) encouraged for up and comers to try, to see how their "betters" / high lifes do stuff. Often was a Wiz's response to requests for help / hints was to snoop sopme one higher level. Yes, it can be seen as aggresive, mainly by wiz runners, PKs and those lacking game confidence or with paranoia, and these players will try and nullify it with items or magic, or even attacks. All fair. If snooping is not set up so as to teach the newcomer then it should be fine. That is what needs to be watched out for, and it's only the wizzes who could spot this ( or another snooper on the same people! ) who would notice this. There are indeed plenty of hints and tips in the game to sort the majority of problems / game puzzles, if people take the time to read the in game items - there are very many items with helpful tips on them, paintings, books, boxes, etc. Maybe the lack of a fully respondant "look item" command that works like it would in say Scott Adams Adventures, Level 9 or Zork where it provides all the info on said item stymies this? Is the syntax too precise to provide the info? Multi lining - in the old days of phone line MUD then it was hard, but now with broadband and hence seperated phone lines, mobile phones, MSN and others, then it is easy and very common for game players to be in contact with each other during game play ... does this help or detract from the game, I don't know. Is it illeagal within MUD2? The only way I can think of for the game to check would be to scan ports on local computers for MSN or similar communication protocols and block them during play, but that still leaves 'phones etc. Friends used to play and meet locally to chat over their sucess's and obstacles and they would share hints ( and in some cases full solutions). That could be good, and always impossible to police. V [/quote]
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