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Author MUD 1 Source Code
Gadget
friar

Joined: Dec 08, 2001
Posts: 88
Posted: 02-05-2014 09:28   
Wonder if this will affect MUD2?


http://www.theregister.co.uk/2014/05/02/mud1_open_source_release/


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trollsmash
cleric

Joined: Apr 28, 2010
Posts: 155
Posted: 02-05-2014 13:18   
I think it will only be available to 'stanford-affiliated users' at best, as one would expect from academia scum.

Here's richard's post about this:
https://plus.google.com/+RichardBartle0/posts/TSPbkHGKXKv

For years, if anyone has asked me for a copy of the MUD1 source code for valid academic purposes, I've sent them it. The reason I didn't made it publicly available was because MUD2 includes great swathes of MUD1, so it would have acted as a giant cheat sheet. The kind of people who play MUD2 nowadays aren't the kind who use cheatsheets, though, so I figured that it's probably safe to release the code into the wild.

I asked Roy Trubshaw about it and we decided to let Stanford University have a copy of the source code, which they can make available to the world if they want. We signed the copyright release earlier this week, so Stanford University Libraries have now made the announcement.

Why Stanford? Well, they have all my hard copies of materials for the game. As for why they have them, well they were the first to ask.

You'd need a DecSystem-10 mainframe to run the game, mind you, along with the mud.mic file that I don't have a copy of. Alternatively, you could play the port into C that +Viktor Toth wrote and runs, which is accessible at http://www.british-legends.com/CMS/ .

You haven't lived until you've died in MUD!

[ This Message was edited by: trollsmash on 02-05-2014 20:39 ]


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Turrican
Arch-Wizard



Joined: Aug 19, 2001
Posts: 346
Posted: 03-05-2014 23:45   
Quote:

On 02-05-2014 09:28, Gadget wrote:
Wonder if this will affect MUD2?


I'd have to see the source, but probably not much. Maybe give away some maus puzzles, justification for some changes?

Quote:

On 02-05-2014 13:18, trollsmash wrote:
"The kind of people who play MUD2 nowadays aren't the kind who use cheatsheets,"


Players will always look for shortcuts.


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enigma
novice

Joined: May 04, 2014
Posts: 1
Posted: 08-05-2014 04:01   
Hey all,

I'm Enigma the arch-wizard from MUD1. I also happen to be a lecturer in the School of Engineering at Stanford (although completely unaffiliated with this project -- indeed, I had no idea of the project until one of the MUD1 wizzes pointed me to this very thread!).

I don't usually post here and, honestly, the total number of hours that I've spent in MUD2 you can probably count on one hand.

But I just wanted to respond to a point made earlier in this thread:

Quote:

On 02-05-2014 13:18, trollsmash wrote:
I think it will only be available to 'stanford-affiliated users' at best, as one would expect from academia scum.



I'd be really shocked if this were the case. The rest of the Preserving Virtual Worlds project seems to be available to the public, so why should this be any different?

It's an interesting time for sure!

Warmest regards,
Enigma the arch-wizard


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trollsmash
cleric

Joined: Apr 28, 2010
Posts: 155
Posted: 08-05-2014 13:27   
Oww sorry about that ignorant comment of mine, I simply read Henry Lowood's blog post and didn't bother to investigate further.

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Vulnax
explorer

Joined: Oct 19, 2001
Posts: 648
From: North West
Posted: 08-05-2014 20:59   
Richard Bartle shared this on QBlog a week or so ago, and the link to Stanford DID indicate it will be available via web to the public.

http://www.youhaventlived.com/qblog/2014/QBlog300414A.html

http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=node/1191

Now where did I put that PDP-10 ...

[ This Message was edited by: Vulnax on 08-05-2014 21:00 ]


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Turrican
Arch-Wizard



Joined: Aug 19, 2001
Posts: 346
Posted: 09-05-2014 11:05   
Quote:

On 08-05-2014 04:01, enigma wrote:
It's an interesting time for sure!


An interesting time for trollsmash!


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