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[quote] On 07-06-2024 16:17, Zalagar wrote: MUD2 has been around for decades now, and during that time, there have been many special event sets to liven things up. As well as mobile bashes, we've had treasure hunt bashes, special holiday events, 'Quest Nights' (where special areas such as a haunted Scottish castle or an ice palace are added to the set), and sorc wars (where special 'sorcerized' persona battle it out). But as far as I know, a MUD2 'mystery' scenario has never been done before. Here's my suggestion for how it could be done. Four or more wizmorts venture out into The Land. One of the wizmorts is PK'ed by one of the other wizmorts turned invisible. Once this has happened, the rest of the players leave the tearoom and have to determine who the guilty party is: Who murdered the victim, where, and with what? It's basically what you get when you cross MUD2 with Clue. The players playing detective would wander around The Land, finding clues as to the murder weapon (MUD2 of course has no shortage of those), the scene where it took place, and of course the identity of the guilty party. The player who puts all these together and correctly answers all three questions would be given the biggest reward. I've had this idea for a number of years now, to be honest, but I don't know if I've ever suggested it outside of brief mentions in tearoom conversations until now. Largely because I'm not sure if it's a doable idea. What it'd need in order to work is a good setup in advance with pre-planning, as well as a good player turnout (three or four players playing detective would be a good turnout). If it could be made to work, it could be a good bit of fun. So, does anyone else think this is a good idea? Any further suggestions on how the scenario might work? [/quote]
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