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[quote] On 22-10-2001 18:13, Karya wrote: If you look at the whole of the Event Calendar that has been put up so far you might (or most probably not) notice that it has in fact been planning [b]very[/b] carefully. As I explain my choice of events please remember that our numbers are far lower than the 50+ we used to pull in for events. We start off with a wiz vs mortal sorcerer war - teams with maximum numbers, very simple really, should be easy enough to fill the teams. Then we have the first prize event since moving server. Now considering we have absolutely [b]no[/b] idea of how many people will turn up for the event, how many people still keep in touch with mud2 happenings, and how many people will be actually prepared to buy some time to enter we really want an event that isn't too dependant on numbers, i.e. nothing that involves teams and nothing too complex. In my mind a sorcerer war seems the perfect event to test the waters with, to see just how many people on this new server would like to take part, [b]plus[/b], we've not had a prize sorcerer war in well over a year, or maybe even 18 months. Now having attracted people back (hopefully!) with one prize event our next prize event is something a little bit more different. Admitedly not unique but how many Extravaganzas or Christmas themed Scavanger Hunts have you taken part in? And then ... if these events are popular ... [b]then[/b] you'll start getting the more orginal events. [/quote]
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