MUDII Forums
[
Edit Profile
] [
Edit Your Preferences
] [
Search
]
[
Private Messages
] [
Memberslist
] [
FAQ
] [
Login
]
About Posting
All
Registered
users can post new topics and replies to this forum
Username:
Password:
Message Body:
HTML is: Off
BBcode is: On
[quote] On 02-05-2008 18:00, blib wrote: [quote] On 02-05-2008 13:19, royston wrote: Fleeing is for wimps but so is gaining points. But when you flee you lose points. How do you explain this paradox? [/quote] They are not mutually exclusive. Wimps only flee when they fear that they are going to die. When they flee they lose points but save themselves to fight another day. If, on the other hand, the fleer stayed and fought to the death they would lose all of their points and be back at zero. Their moral integrity and self worth as a person of courage would be intact. However, they would lose all of their points and as points are for wimps, zero points necessarily confers upon the player 'non wimp' status. The point is : DO NOT FLEE....DIE LIKE A MAN (OR WOMAN) AND LOSE ALL OF YOUR POINTS. If you stay and win you gain points, but I defy anyone to fight all of the way to Wiz without fleeing once. It can't be done. Fleeing is for wimps and points are for wimps. Simple really. :wink: ( I reserve the right to contradict myself at any stage in this conversation). [/quote]
Options:
Disable
BBcode
on this Post
Disable
Smilies
on this Post
Show signature
(This can be altered or added in your profile)
Topic Review
These forums may be read by anyone, but only registered mudII.co.uk
players may post. When posting, please refrain from behaviour
not tolerated in the game.
These forums are moderated.
Powered by
phpBB
Copyright © 2000 - 2001
The phpBB Group
phpBB Created this page in 0.001649 seconds.