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Heiach
Wizard



Joined: Oct 31, 2001
Posts: 549
From: I can't remember!
Posted: 27-12-2010 21:13   
I was wondering if anyone here could give us a mortal-perspective on this matter. What kinds of things would you like to see on the mud?

New objects or mobiles.
Adjustments to current items, mobiles..
Any misc ideas!

Serious, constructive ideas please!
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Heiach
Wizard



Joined: Oct 31, 2001
Posts: 549
From: I can't remember!
Posted: 28-12-2010 12:24   
Raziel the sorcerer would like another item similar to the cape.
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Zalagar
pioneer

Joined: Mar 05, 2002
Posts: 288
Posted: 28-12-2010 21:05   
How about some crank or something that could be turned to open up the giants area without waiting for a large number of players? This device could only be operated by highlifes (since, let's face it, the area's meant for highlifes who know what they're doing).

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Armand
explorer

Joined: Nov 20, 2006
Posts: 532
Posted: 29-12-2010 05:28   
I'm with Laura on that one. I've been wanting a way to open giants since I first began exploring the area. Originally it was designed in times when a trigger of 10 people made sense and was common, but with the current low numbers of players it seems a shame for such an interesting area to be going to waste.

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Heiach
Wizard



Joined: Oct 31, 2001
Posts: 549
From: I can't remember!
Posted: 29-12-2010 08:47   
*The Pagoda sobs*
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Hawumph
Arch-Wizard



Joined: Jan 23, 2002
Posts: 368
From: Somewhere you don't want to go!
Posted: 29-12-2010 10:07   
Quote:

On 28-12-2010 21:05, Zalagar wrote:
How about some crank or something that could be turned to open up the giants area without waiting for a large number of players?



We already have one of them. It's called Blib.
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Miek
pioneer

Joined: Aug 29, 2006
Posts: 315
Posted: 29-12-2010 12:21   
I'd like to see the pagoda opening based on how many people are in the land - I.E. not in the tearoom.

Often player bashes of only 2-3 people are faced with the challenge of braving the pagoda.

Another idea would be a way to close off the pagoda and redwoods once they have been opened, providing they are void of players in the area...

I think the giant thing would be neat though I'd still like a set limit on the amount of players - simply because it wasn't intended to give all the extra points to just one or maybe two players. Perhaps not as high as 11 players but maybe get an average number of players online over say a month and +1 to it. It could even change monthly to add more randomness/spice to the mud =] x
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blib
explorer

Joined: Jan 01, 2007
Posts: 533
From: N.London (just)
Posted: 29-12-2010 16:57   
I'd like to be a Wiz in the new version.

Ta.
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Turrican
Arch-Wizard



Joined: Aug 19, 2001
Posts: 346
Posted: 29-12-2010 17:48   
Quote:

On 29-12-2010 12:21, Miek wrote:
I'd like to see the pagoda opening based on how many people are in the land - I.E. not in the tearoom.


Still problem of opens too often in bashes or almost never opens in other resets. I've changed the numbers slightly anyway.

Quote:

On 29-12-2010 16:57, blib wrote:
I'd like to be a Wiz in the new version.


No.


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Armand
explorer

Joined: Nov 20, 2006
Posts: 532
Posted: 30-12-2010 02:35   
Quote:
I think the giant thing would be neat though I'd still like a set limit on the amount of players - simply because it wasn't intended to give all the extra points to just one or maybe two players.



I'm not sure this is such a huge problem, since you'd have to spend time and resources (wafers) in there that you'd be unable to spend elsewhere, although I'm sure it would add some amount onto the maximum good players could get in a single reset.

There is another solution though. Use the standard treasure valuing system. If giants is opened, all treasure is worth slightly less to make up for it.


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blib
explorer

Joined: Jan 01, 2007
Posts: 533
From: N.London (just)
Posted: 30-12-2010 23:12   

On 29-12-2010 17:48, Turrican wrote:
Quote:

On 29-12-2010 16:57, blib wrote:
I'd like to be a Wiz in the new version.


No.
[/quote]

Spoilsport.
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Turrican
Arch-Wizard



Joined: Aug 19, 2001
Posts: 346
Posted: 31-12-2010 15:27   
Quote:

On 30-12-2010 23:12, blib wrote:
Spoilsport.


A new task, matching up quote tags.


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Hawumph
Arch-Wizard



Joined: Jan 23, 2002
Posts: 368
From: Somewhere you don't want to go!
Posted: 31-12-2010 21:40   
Damn those non programmers and their lack of consideration for brackets!!!!!!!!
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blib
explorer

Joined: Jan 01, 2007
Posts: 533
From: N.London (just)
Posted: 01-01-2011 18:06   
Brackets are for wimps.
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Heiach
Wizard



Joined: Oct 31, 2001
Posts: 549
From: I can't remember!
Posted: 01-01-2011 23:42   
Ah good. I'm glad it wasn't just me who cringed when he saw the brackets.
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Vulnax
explorer

Joined: Oct 19, 2001
Posts: 648
From: North West
Posted: 01-02-2012 20:51   
Has Turrican not finished the latest update to MUDii yet?

Or is it sooooo subtle I haven't seen it?


Maybe I need to be in game to notice?!?!


Seriously, did the game database get any significant updates / changes for us mere mortals to notice in the last 18 months or so?
Apart from removing the Armand and Blib mobiles?

Ciao.


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Turrican
Arch-Wizard



Joined: Aug 19, 2001
Posts: 346
Posted: 02-02-2012 00:04   
I knew one day someone would post again in this forum.

Quote:

On 01-02-2012 20:51, Vulnax wrote:
Has Turrican not finished the latest update to MUDii yet?


No. I took a long break, it'll be done sometime early this year, promise!

Quote:
Maybe I need to be in game to notice?!?!


It crashes less, you could notice that at the option prompt.


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trollsmash
cleric

Joined: Apr 28, 2010
Posts: 155
Posted: 10-05-2012 23:53   
Hmmmm I wonder what it would be like if mortals could initiate wiz made quests by themselves. It could be similar to the redwoods area and can't you simply remove the treasure value for quest loot anyway? It will be fun just exploring

I haven't witnessed a quest take place so I have no idea about their extent and how they affect the rest of the land... but as you can see, I have a craving for new content here!

[ This Message was edited by: Trollsmash on 11-05-2012 22:00 ]


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Turrican
Arch-Wizard



Joined: Aug 19, 2001
Posts: 346
Posted: 11-05-2012 18:28   
Quote:

On 10-05-2012 23:53, trollsmash wrote:
Hmmmm I wonder what it would be like if mortals could initiate wiz made quests by themselves. You can optimise out scoring points even then it will be fun just exploring


There's plenty of points in a normal reset!

Quote:

I haven't witnessed a quest take place so I have no idea about their extent and how they affect the rest of the land... but as you can see, I have a craving for new content here!


Try wishing (the command) for a quest, and/or keep reminding/pestering me about the new version.


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trollsmash
cleric

Joined: Apr 28, 2010
Posts: 155
Posted: 11-05-2012 22:23   
Quote:

On 11-05-2012 18:28, Turrican wrote:
There's plenty of points in a normal reset!


Take a look at the renewed proposal above, pwease?

Besides I'd like to try the wish command but it won't work without wizzes around, will it?

[ This Message was edited by: Trollsmash on 11-05-2012 23:36 ]


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